LUNA / Card / VR-01
Card · VR-01
Classic First Person
Card
Classic First Person
Ludic View Structure anchoring: subjective · elevation: eye_level · projection: perspective · monitor · vr
The camera is the figure. The agent looks through the character’s eyes into a 3D world. The figure itself is invisible – at most hands, weapons, tools at the bottom edge. Maximal immersion, minimal overview. The standard for shooters, horror, exploration.
Design question – When is the value label “classic first person” the right choice – and what experience does it create?
Reference example – Game examples: Half-Life 2 · DOOM Eternal · Minecraft.
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Belongs to the stack
- View Structure
- Was nimmt wer von wo aus wahr? (48 cards)
- Ludic View Structure
- To the term
- VC-21 Extreme Wide Shot
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- VR-02 Immersive First Person
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