LUNA / Card / VR-02
Card · VR-02
Immersive First Person
Card
Immersive First Person
Ludic View Structure anchoring: subjective · elevation: eye_level · projection: perspective · monitor · vr
Like classic first person, but emphasizing interaction with the world rather than reflexes. The camera becomes an investigation tool (picking up objects, reading documents, manipulating mechanisms); a dynamic shift to detail/close on inspection. The space as a readable system full of hints and possibilities.
Design question – When is the value label “immersive first person” the right choice – and what experience does it create?
Reference example – Game examples: Deus Ex: Mankind Divided · Prey (2017) · Dishonored 2.
Stack
Belongs to the stack
- View Structure
- Was nimmt wer von wo aus wahr? (48 cards)
- Ludic View Structure
- To the term
- VR-01 Classic First Person
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- VR-03 Cockpit / Vehicle First Person
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