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Card · VR-02

Immersive First Person

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Immersive First Person

Ludic View Structure anchoring: subjective · elevation: eye_level · projection: perspective · monitor · vr

Like classic first person, but emphasizing interaction with the world rather than reflexes. The camera becomes an investigation tool (picking up objects, reading documents, manipulating mechanisms); a dynamic shift to detail/close on inspection. The space as a readable system full of hints and possibilities.

Design question – When is the value label “immersive first person” the right choice – and what experience does it create?

Reference example – Game examples: Deus Ex: Mankind Divided · Prey (2017) · Dishonored 2.

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View Structure
Was nimmt wer von wo aus wahr? (48 cards)
Ludic View Structure
To the term
VR-01 Classic First Person
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VR-03 Cockpit / Vehicle First Person
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