LUNA / Card / VR-03
Card · VR-03
Cockpit / Vehicle First Person
Card
Cockpit / Vehicle First Person
Ludic View Structure anchoring: subjective · elevation: eye_level · projection: perspective · monitor · vr
The agent sits in a vehicle/machine and looks through windows, visor or windscreen. The cockpit interior frames the image and forms a permanent diegetic interface layer (instruments, gauges, wheel). Subjective immersion + operating a machine.
Design question – When is the value label “cockpit / vehicle first person” the right choice – and what experience does it create?
Reference example – Game examples: Elite Dangerous · Microsoft Flight Simulator · Gran Turismo 7 (cockpit mode).
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- View Structure
- Was nimmt wer von wo aus wahr? (48 cards)
- Ludic View Structure
- To the term
- VR-02 Immersive First Person
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- VR-04 Over-the-Shoulder
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