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Card · VR-03

Cockpit / Vehicle First Person

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Cockpit / Vehicle First Person

Ludic View Structure anchoring: subjective · elevation: eye_level · projection: perspective · monitor · vr

The agent sits in a vehicle/machine and looks through windows, visor or windscreen. The cockpit interior frames the image and forms a permanent diegetic interface layer (instruments, gauges, wheel). Subjective immersion + operating a machine.

Design question – When is the value label “cockpit / vehicle first person” the right choice – and what experience does it create?

Reference example – Game examples: Elite Dangerous · Microsoft Flight Simulator · Gran Turismo 7 (cockpit mode).

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View Structure
Was nimmt wer von wo aus wahr? (48 cards)
Ludic View Structure
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VR-02 Immersive First Person
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VR-04 Over-the-Shoulder
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