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Card · VR-04

Over-the-Shoulder

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Card

Over-the-Shoulder

Ludic View Structure anchoring: accompanying · azimuth: behind · framing: close, medium · monitor · handheld

The camera hovers just behind and above the focus entity’s shoulder. The back and shoulder in the foreground, the world behind. The dominant configuration of modern action-adventures and TPS – combining identification, context awareness and character presence.

Design question – When is the value label “over-the-shoulder” the right choice – and what experience does it create?

Reference example – Game examples: The Last of Us Part II · Resident Evil 4 (2023) · Gears of War.

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View Structure
Was nimmt wer von wo aus wahr? (48 cards)
Ludic View Structure
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VR-03 Cockpit / Vehicle First Person
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VR-05 Cinematic Third Person
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