LUNA (in development)
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Card · SS-13

Social Space

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Card

Social Space

Ludic Pattern (named combination) differentiation: differentiated

A safe place without combat or time pressure. The agent rests, trades, talks to NPCs, acquires upgrades, deepens the world. It contrasts the tension spaces and gives pacing control. Often the narratively richest places.

Design question – When is the “social space” spatial topology the right choice for your play space?

Reference example – Pokémon–After defeating each Arena Leader, you’ll learn more about the game’s story from the Arena Leader themselves and from other NPCs.

Compatible with

Consists of

  • Ludic Spatial Structure (ludic-spatial-structure) – Spatial layout: a bounded place between the spaces of tension.
  • Ludic Regulation (ludic-regulation) – Regulation: no combat, no time pressure; here one trades, recovers and upgrades.
Stack

Belongs to the stack

Spatial Structures
How does your game order space? (27 cards)
Ludic Spatial Structure
To the term
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