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Card · VR-14

Point-and-Click / Scene Camera

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Card

Point-and-Click / Scene Camera

Ludic View Structure control: fixed · monitor · handheld

The camera shows a scene – a fixed framing with a predetermined angle and composition. The entity moves within the scene; the camera does not. On a scene change the camera jumps to a new fixed position. Each scene like a painting or a theatre set.

Design question – When is the value label “point-and-click / scene camera” the right choice – and what experience does it create?

Reference example – Game examples: Machinarium · Broken Sword · The Room (3D variant) · Grim Fandango.

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