LUNA / Card / VR-16
Card · VR-16
Visual Novel / Dialogue View
Card
Visual Novel / Dialogue View
Ludic View Structure control: fixed · monitor · handheld
The camera shows characters in a mostly static scene – figures side by side or facing each other before a background. Focus on dialogue, emotional expression and decisions, not spatial navigation. Character portraits, text boxes and choice menus dominate.
Design question – When is the value label “visual novel / dialogue view” the right choice – and what experience does it create?
Reference example – Game examples: Phoenix Wright: Ace Attorney · Doki Doki Literature Club · Fire Emblem (dialogues).
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- View Structure
- Was nimmt wer von wo aus wahr? (48 cards)
- Ludic View Structure
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- VR-15 Tactical Overview
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- VR-17 Fixed Cinematic Angles
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