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Card · SS-06

Single Room

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Card

Single Room

Ludic Spatial Structure place_count: one

All play takes place in a single bounded room – no “outside”, no room changes. The play surface is the game world. What changes is the configuration within the room. The architecture of concentration.

Design question – When is the “single room” spatial topology the right choice for your play space?

Reference example – Escape Rooms: All puzzles must be solved within a single room; the game is won only when all puzzles have been solved.

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Spatial Structures
How does your game order space? (27 cards)
Ludic Spatial Structure
To the term
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