LUNA / Card / SS-05
Card · SS-05
Node Network
Card
Node Network
Ludic Spatial Structure place_count: many · connection: branched · in_between: skipped
An abstract map of nodes (places, events, encounters) joined by edges (paths not physically traversed). The agent chooses the next node at branches; no gameplay between nodes. The architecture of strategic path choice.
Design question – When is the “node network” spatial topology the right choice for your play space?
Compatible with
- Classic Isometric (VR-11) – View affinity of this spatial topology.
- Pure Top-Down (VR-13) – View affinity of this spatial topology.
- Arena (SS-09) – Typical micro-architecture / related topology.
- Puzzle Room (SS-12) – Typical micro-architecture / related topology.
- Social Space (SS-13) – Typical micro-architecture / related topology.
- Open Field (SS-16) – Typical micro-architecture / related topology.
Stack
Belongs to the stack
- Spatial Structures
- How does your game order space? (27 cards)
- Ludic Spatial Structure
- To the term
- SS-04 Branching Network
- previous card
- SS-06 Single Room
- next card