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Card · SS-05

Node Network

Status
Card

Node Network

Ludic Spatial Structure place_count: many · connection: branched · in_between: skipped

An abstract map of nodes (places, events, encounters) joined by edges (paths not physically traversed). The agent chooses the next node at branches; no gameplay between nodes. The architecture of strategic path choice.

Design question – When is the “node network” spatial topology the right choice for your play space?

Compatible with

  • Classic Isometric (VR-11) – View affinity of this spatial topology.
  • Pure Top-Down (VR-13) – View affinity of this spatial topology.
  • Arena (SS-09) – Typical micro-architecture / related topology.
  • Puzzle Room (SS-12) – Typical micro-architecture / related topology.
  • Social Space (SS-13) – Typical micro-architecture / related topology.
  • Open Field (SS-16) – Typical micro-architecture / related topology.
Stack

Belongs to the stack

Spatial Structures
How does your game order space? (27 cards)
Ludic Spatial Structure
To the term
SS-04 Branching Network
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SS-06 Single Room
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