LUNA / Card / SS-16
Card · SS-16
Open Field
Card
Open Field
Ludic Spatial Structure continuity: continuous · extent: building · differentiation: undifferentiated
A wide, open space with little architectural confinement. Entities move freely in all directions. Terrain variations offer tactical options, but the space stays open and surveyable. Typical of battlefields, RTS, MOBA, battle royale. The architecture of unrestricted manoeuvring.
Design question – When is the “open field” spatial topology the right choice for your play space?
Reference example – Vampire Survivors: Enemies can come from any direction and attack the player. Players themselves can also move freely around the playing field.
Compatible with
- Over-the-Shoulder (VR-04) – View affinity of this spatial topology.
- Free Strategy Camera (VR-12) – View affinity of this spatial topology.
- Pure Top-Down (VR-13) – View affinity of this spatial topology.
- Tactical Overview (VR-15) – View affinity of this spatial topology.
- Open World (SS-01) – Typical micro-architecture / related topology.
- Hub-and-Spoke (SS-02) – Typical micro-architecture / related topology.
- Single Room (SS-06) – Typical micro-architecture / related topology.
Stack
Belongs to the stack
- Spatial Structures
- How does your game order space? (27 cards)
- Ludic Spatial Structure
- To the term
- SS-15 Platform Parkour
- previous card
- VC-22 2D
- next card