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Card · SS-16

Open Field

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Open Field

Ludic Spatial Structure continuity: continuous · extent: building · differentiation: undifferentiated

A wide, open space with little architectural confinement. Entities move freely in all directions. Terrain variations offer tactical options, but the space stays open and surveyable. Typical of battlefields, RTS, MOBA, battle royale. The architecture of unrestricted manoeuvring.

Design question – When is the “open field” spatial topology the right choice for your play space?

Reference example – Vampire Survivors: Enemies can come from any direction and attack the player. Players themselves can also move freely around the playing field.

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Spatial Structures
How does your game order space? (27 cards)
Ludic Spatial Structure
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