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Card · VC-22

2D

Status
Card

2D

Ludic Spatial Structure dimensionality: two_d

The space exists in the plane: everything lies on one surface, without depth. Position, distance and neighbourhood can be read at a glance.

Design question – What does your game gain when everything lies on one plane - and what must you then achieve through appearance and rules that depth would otherwise carry?

Reference example – Celeste: every jump can be read exactly on the plane. Tetris: blocks fall into a grid without depth. Stardew Valley: the farm from above, in the plane.

Compatible with

  • 2.5D (VC-23) – Deviation: played in 2D, depicted in 3D.
  • 3D (VC-24) – The other value of the same dimension.
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Spatial Structures
How does your game order space? (27 cards)
Ludic Spatial Structure
To the term
SS-16 Open Field
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VC-23 2.5D
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