LUNA / Card / VC-22
Card · VC-22
2D
Card
2D
Ludic Spatial Structure dimensionality: two_d
The space exists in the plane: everything lies on one surface, without depth. Position, distance and neighbourhood can be read at a glance.
Design question – What does your game gain when everything lies on one plane - and what must you then achieve through appearance and rules that depth would otherwise carry?
Reference example – Celeste: every jump can be read exactly on the plane. Tetris: blocks fall into a grid without depth. Stardew Valley: the farm from above, in the plane.
Compatible with
Stack
Belongs to the stack
- Spatial Structures
- How does your game order space? (27 cards)
- Ludic Spatial Structure
- To the term
- SS-16 Open Field
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- VC-23 2.5D
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