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Card · VC-24

3D

Status
Card

3D

Ludic Spatial Structure dimensionality: three_d

The space has depth: movement happens along three axes, things stand behind others, rooms have floors and ceilings.

Design question – What should depth give your game - and how do you help the players find their way in it?

Reference example – Portal: the puzzles only exist with depth. Super Mario Galaxy: planets one walks around. Three-dimensional chess: five boards one above the other - 3D without a screen too.

Compatible with

  • 2D (VC-22) – The other value of the same dimension.
  • 2.5D (VC-23) – Delimitation: depicted in 3D, played in 2D.
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Spatial Structures
How does your game order space? (27 cards)
Ludic Spatial Structure
To the term
VC-23 2.5D
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