LUNA (in development)
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Card · VC-23

2.5D

Status
Card

2.5D

Ludic Pattern (named combination) dimensionality: two_d

Played in the plane, depicted with depth: parallax layers, isometric views, a painted world behind the play surface. The space is 2D, its appearance looks 3D.

Design question – How much depth should your world show without the players taking it to be playable?

Reference example – Hollow Knight: the caves recede into the background, one runs on a single plane. Ori and the Blind Forest: many painted layers one behind the other. Octopath Traveler: pixel figures in an environment with depth of field.

Compatible with

  • 2D (VC-22) – Play happens in 2D.
  • 3D (VC-24) – Delimitation: depth is depicted, not played.

Consists of

  • Ludic Spatial Structure (ludic-spatial-structure) – Spatial layout: in the plane - dimensionality 2D.
  • Ludic Appearance (ludic-appearance) – Appearance: impression of depth through parallax, isometry, staggered layers.
Stack

Belongs to the stack

Spatial Structures
How does your game order space? (27 cards)
Ludic Spatial Structure
To the term
VC-22 2D
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VC-24 3D
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