LUNA / Card / VC-23
Card · VC-23
2.5D
Card
2.5D
Ludic Pattern (named combination) dimensionality: two_d
Played in the plane, depicted with depth: parallax layers, isometric views, a painted world behind the play surface. The space is 2D, its appearance looks 3D.
Design question – How much depth should your world show without the players taking it to be playable?
Reference example – Hollow Knight: the caves recede into the background, one runs on a single plane. Ori and the Blind Forest: many painted layers one behind the other. Octopath Traveler: pixel figures in an environment with depth of field.
Compatible with
Consists of
- Ludic Spatial Structure (ludic-spatial-structure) – Spatial layout: in the plane - dimensionality 2D.
- Ludic Appearance (ludic-appearance) – Appearance: impression of depth through parallax, isometry, staggered layers.
Stack
Belongs to the stack
- Spatial Structures
- How does your game order space? (27 cards)
- Ludic Spatial Structure
- To the term
- VC-22 2D
- previous card
- VC-24 3D
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