LUNA / Card / SS-07
Card · SS-07
Multi-Storey World
Card
Multi-Storey World
Ludic Pattern (named combination) verticality: multi_layered
Two or more parallel planes that spatially overlap but have different rules, appearance or entities. The agent switches between planes; actions in one can affect the other. The architecture of parallels and mirrorings.
Design question – When is the “multi-plane world” spatial topology the right choice for your play space?
Compatible with
- Classic First Person (VR-01) – View affinity of this spatial topology.
- Classic Isometric (VR-11) – View affinity of this spatial topology.
- Pure Top-Down (VR-13) – View affinity of this spatial topology.
- Dimension Shift / Meta View (VR-20) – View affinity of this spatial topology.
Consists of
- Ludic Spatial Structure (ludic-spatial-structure) – Spatial layout: two or more levels that overlap in space - multi-layered.
- Ludic Regulation (ludic-regulation) – Regulation: the agent switches between the levels; what happens in one can change the other.
- Ludic Appearance (ludic-appearance) – Appearance: the levels differ in how they appear - the light and dark worlds in Zelda: A Link to the Past.
Stack
Belongs to the stack
- Spatial Structures
- How does your game order space? (27 cards)
- Ludic Spatial Structure
- To the term
- SS-06 Single Room
- previous card
- SS-08 Procedural World
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