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Card · SS-07

Multi-Storey World

Status
Card

Multi-Storey World

Ludic Pattern (named combination) verticality: multi_layered

Two or more parallel planes that spatially overlap but have different rules, appearance or entities. The agent switches between planes; actions in one can affect the other. The architecture of parallels and mirrorings.

Design question – When is the “multi-plane world” spatial topology the right choice for your play space?

Compatible with

Consists of

  • Ludic Spatial Structure (ludic-spatial-structure) – Spatial layout: two or more levels that overlap in space - multi-layered.
  • Ludic Regulation (ludic-regulation) – Regulation: the agent switches between the levels; what happens in one can change the other.
  • Ludic Appearance (ludic-appearance) – Appearance: the levels differ in how they appear - the light and dark worlds in Zelda: A Link to the Past.
Stack

Belongs to the stack

Spatial Structures
How does your game order space? (27 cards)
Ludic Spatial Structure
To the term
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