LUNA / Card / SS-08
Card · SS-08
Procedural World
Card
Procedural World
Ludic Spatial Structure persistence: generated
The game world is generated algorithmically – each run a new spatial configuration. The topology itself varies. Creates replay value through unpredictability, demands adaptation rather than memorization. Not its own topology type but a generation mode.
Design question – When is the “procedural world” spatial topology the right choice for your play space?
Compatible with
- Classic First Person (VR-01) – View affinity of this spatial topology.
- Side-Scroller / Platformer (VR-08) – View affinity of this spatial topology.
- Pure Top-Down (VR-13) – View affinity of this spatial topology.
- Arena (SS-09) – Typical micro-architecture / related topology.
- Corridor (SS-10) – Typical micro-architecture / related topology.
- Labyrinth (SS-11) – Typical micro-architecture / related topology.
- Platform Parkour (SS-15) – Typical micro-architecture / related topology.
Stack
Belongs to the stack
- Spatial Structures
- How does your game order space? (27 cards)
- Ludic Spatial Structure
- To the term
- SS-07 Multi-Storey World
- previous card
- SS-09 Arena
- next card