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Card · SS-08

Procedural World

Status
Card

Procedural World

Ludic Spatial Structure persistence: generated

The game world is generated algorithmically – each run a new spatial configuration. The topology itself varies. Creates replay value through unpredictability, demands adaptation rather than memorization. Not its own topology type but a generation mode.

Design question – When is the “procedural world” spatial topology the right choice for your play space?

Compatible with

  • Classic First Person (VR-01) – View affinity of this spatial topology.
  • Side-Scroller / Platformer (VR-08) – View affinity of this spatial topology.
  • Pure Top-Down (VR-13) – View affinity of this spatial topology.
  • Arena (SS-09) – Typical micro-architecture / related topology.
  • Corridor (SS-10) – Typical micro-architecture / related topology.
  • Labyrinth (SS-11) – Typical micro-architecture / related topology.
  • Platform Parkour (SS-15) – Typical micro-architecture / related topology.
Stack

Belongs to the stack

Spatial Structures
How does your game order space? (27 cards)
Ludic Spatial Structure
To the term
SS-07 Multi-Storey World
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SS-09 Arena
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