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Card · PS-10

Action Based

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Card

Action Based

Ludic Temporal Structure action_capacity · action_based

Agents can perform a fixed number of Actions per segment. The limit creates opportunity costs: each chosen action excludes others. Action Based is not a segmentation type of its own but a constraint within a segment – to be used in combination with a structuring card.

Design question – How many actions may players perform per segment – and what tension arises from this limit?

Reference example – XCOM: each unit has two actions per turn – move and shoot, or move twice. Agricola: each family member is one action per round; more children, more actions.

Compatible with

  • Wave (DU-02) – The action budget forces an act-evaluate rhythm.
  • Pulse (DU-07) – With a tight budget and fast turns.
  • Crescendo (DU-01) – When the action budget grows over time.
Stack

Belongs to the stack

Temporal Structure
How is the course of play structured in time? (16 cards)
Ludic Temporal Structure
To the term
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