LUNA / Card / PS-10
Card · PS-10
Action Based
Card
Action Based
Ludic Temporal Structure action_capacity · action_based
Agents can perform a fixed number of Actions per segment. The limit creates opportunity costs: each chosen action excludes others. Action Based is not a segmentation type of its own but a constraint within a segment – to be used in combination with a structuring card.
Design question – How many actions may players perform per segment – and what tension arises from this limit?
Reference example – XCOM: each unit has two actions per turn – move and shoot, or move twice. Agricola: each family member is one action per round; more children, more actions.
Compatible with
Stack
Belongs to the stack
- Temporal Structure
- How is the course of play structured in time? (16 cards)
- Ludic Temporal Structure
- To the term
- PS-09 Endless
- previous card
- PS-11 No Save
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