LUNA / Card / PS-11
Card · PS-11
No Save
Card
No Save
Ludic Temporal Structure persistence_reversibility · no_save
The corpus provides no restoration of an earlier state. A failure or a character’s death is final; the process state cannot be turned back. No Save is the zero point of reversibility – every consequence persists.
Design question – Is progress irrecoverably lost on an error or abort – and is that irreversibility the experience?
Reference example – Jenga: a collapsed tower stays collapsed. Chess: touch-move – in a tournament no move is taken back. Minecraft in Hardcore mode: whoever dies can only return to the world as a spectator.
Compatible with
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Belongs to the stack
- Temporal Structure
- How is the course of play structured in time? (16 cards)
- Ludic Temporal Structure
- To the term
- PS-10 Action Based
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- PS-12 Checkpoint
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