LUNA (in development)
LUNA / Card / PS-11

Card · PS-11

No Save

Status
Card

No Save

Ludic Temporal Structure persistence_reversibility · no_save

The corpus provides no restoration of an earlier state. A failure or a character’s death is final; the process state cannot be turned back. No Save is the zero point of reversibility – every consequence persists.

Design question – Is progress irrecoverably lost on an error or abort – and is that irreversibility the experience?

Reference example – Jenga: a collapsed tower stays collapsed. Chess: touch-move – in a tournament no move is taken back. Minecraft in Hardcore mode: whoever dies can only return to the world as a spectator.

Compatible with

  • Crescendo (DU-01) – Rising stakes because nothing is repeatable.
  • Implosion (DU-06) – The one fatal moment.
  • Rupture (DU-12) – The sudden, final break.
Stack

Belongs to the stack

Temporal Structure
How is the course of play structured in time? (16 cards)
Ludic Temporal Structure
To the term
PS-10 Action Based
previous card
PS-12 Checkpoint
next card