LUNA / Card / DU-01
Card · DU-01
Crescendo
Card
Crescendo
Ductus base_pattern · ascending
The intensity builds up continuously over the entire playing time – a steady rise to the climax. No let-up: resources grow scarcer, decisions more consequential, the pressure rises steadily.
Design question – What makes your game more urgent from minute to minute?
Reference example – Pandemic: with every epidemic the infection rate rises; the last rounds are the tightest. Tetris: level by level the pieces fall faster.
Intensity
A steady, monotonic rise to the climax without recovery phases.
Compatible with
- Three-Act Structure (NA-01) – The arc of escalation as a narrative correspondence.
- Hero’s Journey (NA-02) – An ascent to the climax.
- Branching Narrative (NA-10) – Converging paths to the finale.
Stack
Belongs to the stack
- Ductus
- Wie entfaltet sich das Erlebnis über die Zeit? (12 cards)
- Ludic Ductus
- To the term
- DU-02 Wave
- next card