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Card · NA-10
Branching Narrative
Card
Branching Narrative
Ludic Pattern (named combination) interactive · interactive
At defined points the agent makes decisions that determine the further course of the narrative. Different paths lead to different developments and/or endings. The fundamental interactive Ludic Narrational Structure innovation: the story is not one but many.
Design question – Which decisions really count – and do players notice the difference?
Reference example – Lone Wolf (gamebook): at the end of every section you decide at which number the story continues. The Walking Dead (Telltale): decisions under time pressure, and the game remembers who did what.
Compatible with
- Pulse (DU-07) – Fast micro-decisions at branch points (cf. Ductus).
Consists of
- Ludic Narrational Structure (ludic-narrational-structure) – The narrative framework: several courses and endings.
- Selection (MEC-07) – The decision points: the choice among the options determines the further course.
Stack
Belongs to the stack
- Narratio
- Narratio (12 cards)
- Ludic Narrational Structure
- To the term
- NA-09 Cumulative Narrative
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- NA-11 Parallel Narrative
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