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Card · NA-10

Branching Narrative

Status
Stack Narratio
Card

Branching Narrative

Ludic Pattern (named combination) interactive · interactive

At defined points the agent makes decisions that determine the further course of the narrative. Different paths lead to different developments and/or endings. The fundamental interactive Ludic Narrational Structure innovation: the story is not one but many.

Design question – Which decisions really count – and do players notice the difference?

Reference example – Lone Wolf (gamebook): at the end of every section you decide at which number the story continues. The Walking Dead (Telltale): decisions under time pressure, and the game remembers who did what.

Compatible with

  • Pulse (DU-07) – Fast micro-decisions at branch points (cf. Ductus).

Consists of

  • Ludic Narrational Structure (ludic-narrational-structure) – The narrative framework: several courses and endings.
  • Selection (MEC-07) – The decision points: the choice among the options determines the further course.
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Belongs to the stack

Narratio
Narratio (12 cards)
Ludic Narrational Structure
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NA-09 Cumulative Narrative
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NA-11 Parallel Narrative
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