LUNA / Card / DU-02
Card · DU-02
Wave
Card
Wave
Ductus base_pattern · oscillating
A regular alternation between phases of high and low intensity – a rhythmic exchange of tension and relaxation. The relaxation phases give room for recovery, reflection and strategic reorientation.
Design question – Where does your game breathe? Where may players catch their breath?
Reference example – Left 4 Dead: the AI director alternates horde attacks and quiet stretches. Resident Evil: the room with the typewriter as a breather between the threats.
Intensity
A regular alternation between tension and relaxation; tension is renewed rhythmically.
Compatible with
- Three-Act Structure (NA-01) – Tension waves within the acts.
- In Medias Res (NA-04) – Alternation of forward motion and flashback.
- Frame Narrative (NA-06) – Alternation of frame and inner story.
- Parallel Narrative (NA-11) – Alternation between strands.
Stack
Belongs to the stack
- Ductus
- Wie entfaltet sich das Erlebnis über die Zeit? (12 cards)
- Ludic Ductus
- To the term
- DU-01 Crescendo
- previous card
- DU-03 Plateau
- next card