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Card · DU-02

Wave

Status
Stack Ductus
Card

Wave

Ductus base_pattern · oscillating

A regular alternation between phases of high and low intensity – a rhythmic exchange of tension and relaxation. The relaxation phases give room for recovery, reflection and strategic reorientation.

Design question – Where does your game breathe? Where may players catch their breath?

Reference example – Left 4 Dead: the AI director alternates horde attacks and quiet stretches. Resident Evil: the room with the typewriter as a breather between the threats.

Intensity

A regular alternation between tension and relaxation; tension is renewed rhythmically.

Compatible with

Stack

Belongs to the stack

Ductus
Wie entfaltet sich das Erlebnis über die Zeit? (12 cards)
Ludic Ductus
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