LUNA / Card / DU-06
Card · DU-06
Implosion
Card
Implosion
Ductus base_pattern · descending
The game begins at peak intensity and then grows calmer, more reflective, slower – high initial intensity, gradual settling. The challenge lies not in the build-up but in processing and ordering; an opposite pattern to Crescendo.
Design question – How does the easing feel – relief or loss?
Reference example – The Last of Us: the prologue on the night of the outbreak is the most intense moment; after that the game becomes calmer and more reflective. Pool: the break shatters the triangle, after that every shot becomes calmer and more deliberate.
Intensity
High initial intensity with a gradual settling toward the end.
Compatible with
- In Medias Res (NA-04) – The story begins at its most intense point.
- Slice of Life (NA-05) – Everyday life after the storm.
- Fragmented Narrative (NA-08) – Reconstruction after the event.
Tension with
- Crescendo (DU-01) – Opposite pattern (decreasing vs. rising).
Stack
Belongs to the stack
- Ductus
- Wie entfaltet sich das Erlebnis über die Zeit? (12 cards)
- Ludic Ductus
- To the term
- DU-05 Spiral
- previous card
- DU-07 Pulse
- next card