LUNA (in development)
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Card · PS-09

Endless

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Card

Endless

Ludic Temporal Structure termination · endless

No end set by the corpus – the process runs indefinitely until the agent decides to stop. Termination lies not with the corpus but with the agent’s sovereignty. Endless is not a lack of design but a deliberate choice for open processes.

Design question – Does your game have no intended end – and why is that a deliberate design decision?

Reference example – Animal Crossing: there is no end, only the next day on the island. Stardew Valley: after grandpa’s evaluation the farm carries on for as long as you like. A kickabout in the park: no referee, no clock – you play until it gets dark.

Compatible with

  • Plateau (DU-03) – Even intensity over unlimited time.
  • Wave (DU-02) – A self-directed rhythm of activity and pause.
  • Cyclical (DU-11) – Recurring patterns without a final conclusion.
  • Slice of Life (NA-05) – Snapshots of experience.
  • Cyclical Structure (NA-07) – Narrating through repetition.
  • Iterative Narrative (NA-12) – Narrating through variation without conclusion.
Stack

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Temporal Structure
How is the course of play structured in time? (16 cards)
Ludic Temporal Structure
To the term
PS-08 Event Based
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PS-10 Action Based
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