LUNA / Card / PS-09
Card · PS-09
Endless
Card
Endless
Ludic Temporal Structure termination · endless
No end set by the corpus – the process runs indefinitely until the agent decides to stop. Termination lies not with the corpus but with the agent’s sovereignty. Endless is not a lack of design but a deliberate choice for open processes.
Design question – Does your game have no intended end – and why is that a deliberate design decision?
Reference example – Animal Crossing: there is no end, only the next day on the island. Stardew Valley: after grandpa’s evaluation the farm carries on for as long as you like. A kickabout in the park: no referee, no clock – you play until it gets dark.
Compatible with
- Plateau (DU-03) – Even intensity over unlimited time.
- Wave (DU-02) – A self-directed rhythm of activity and pause.
- Cyclical (DU-11) – Recurring patterns without a final conclusion.
- Slice of Life (NA-05) – Snapshots of experience.
- Cyclical Structure (NA-07) – Narrating through repetition.
- Iterative Narrative (NA-12) – Narrating through variation without conclusion.
Stack
Belongs to the stack
- Temporal Structure
- How is the course of play structured in time? (16 cards)
- Ludic Temporal Structure
- To the term
- PS-08 Event Based
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- PS-10 Action Based
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