Card · DU-11
Cyclical
Cyclical
Ductus base_pattern · cyclic_recurring
The experience follows circular movements: recurring patterns in which the endpoint leads back to the beginning – return and renewal, not as repetition but as renewal with a changed context. What returns is familiar; what has changed is the player themselves.
Design question – What returns – and how does the return change the experience?
Reference example – Stardew Valley: spring returns, but the farm is a different one. Zelda: Majora’s Mask: the same three days, but with more knowledge each time round. Football: the first and second half of the season – the same opponents, the same stadiums, but everything has changed.
Intensity
A recurring circular movement; the endpoint leads back to the beginning (renewal rather than escalation).
Compatible with
- Cyclical Structure (NA-07) – Direct correspondence: recurrence.
- Slice of Life (NA-05) – Everyday cycles.
- Cumulative Narrative (NA-09) – Layers within the cycles.
Tension with
- Spiral (DU-05) – Distinction: the cyclic returns home, the spiral escalates upward.
Belongs to the stack
- Ductus
- Wie entfaltet sich das Erlebnis über die Zeit? (12 cards)
- Ludic Ductus
- To the term
- DU-10 Griot
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- DU-12 Rupture
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