LUNA / Card / PS-08
Card · PS-08
Event Based
Card
Event Based
Ludic Temporal Structure termination · event_based
Process progress is triggered by events or state changes – not by time or number of rounds. A boss is defeated, a quest completed, a territory conquered. Event Based can terminate the process (endgame trigger) or transform it (open a new chapter).
Design question – Does your game end or change when a certain event occurs – and can players influence that event?
Reference example – Chess: checkmate ends the game, however many moves it took. Cluedo: the correct accusation ends the game. Super Mario Bros.: when Bowser falls, the world is cleared.
Compatible with
- Eruption (DU-04) – The triggering event as a peak of intensity.
- Crescendo (DU-01) – Events as escalation steps.
- Rupture (DU-12) – Unexpected events break the Ductus.
- Branching Narrative (NA-10) – Events as switches.
- Hero’s Journey (NA-02) – Key events as structural pillars.
Stack
Belongs to the stack
- Temporal Structure
- How is the course of play structured in time? (16 cards)
- Ludic Temporal Structure
- To the term
- PS-07 Value Based
- previous card
- PS-09 Endless
- next card