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Card · PS-08

Event Based

Status
Card

Event Based

Ludic Temporal Structure termination · event_based

Process progress is triggered by events or state changes – not by time or number of rounds. A boss is defeated, a quest completed, a territory conquered. Event Based can terminate the process (endgame trigger) or transform it (open a new chapter).

Design question – Does your game end or change when a certain event occurs – and can players influence that event?

Reference example – Chess: checkmate ends the game, however many moves it took. Cluedo: the correct accusation ends the game. Super Mario Bros.: when Bowser falls, the world is cleared.

Compatible with

Stack

Belongs to the stack

Temporal Structure
How is the course of play structured in time? (16 cards)
Ludic Temporal Structure
To the term
PS-07 Value Based
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PS-09 Endless
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