LUNA / Card / PS-07
Card · PS-07
Value Based
Card
Value Based
Ludic Temporal Structure termination · value_based
The process ends when a defined value is reached – a highest value (victory points), a critical threshold (life points at zero) or a target value (exactly 0 in darts). The termination is quantitative and measurable by the game; the visibility of the progress is a design decision.
Design question – Does your game end when a certain value is reached – and do players know how close they are to the end?
Reference example – Darts: the game only ends at exactly zero points. Street Fighter: when the health bar drops to zero, the round is over. UNO: over several rounds, whoever first reaches 500 points wins.
Compatible with
- Crescendo (DU-01) – Approaching the goal heightens the tension.
- Spiral (DU-05) – Accelerated point development.
- Wave (DU-02) – Scoring and build-up phases alternate.
- Hero’s Journey (NA-02) – A defined goal, the path is the story.
Stack
Belongs to the stack
- Temporal Structure
- How is the course of play structured in time? (16 cards)
- Ludic Temporal Structure
- To the term
- PS-06 Time Based
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- PS-08 Event Based
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