LUNA (in development)
LUNA / Card / PS-07

Card · PS-07

Value Based

Status
Card

Value Based

Ludic Temporal Structure termination · value_based

The process ends when a defined value is reached – a highest value (victory points), a critical threshold (life points at zero) or a target value (exactly 0 in darts). The termination is quantitative and measurable by the game; the visibility of the progress is a design decision.

Design question – Does your game end when a certain value is reached – and do players know how close they are to the end?

Reference example – Darts: the game only ends at exactly zero points. Street Fighter: when the health bar drops to zero, the round is over. UNO: over several rounds, whoever first reaches 500 points wins.

Compatible with

  • Crescendo (DU-01) – Approaching the goal heightens the tension.
  • Spiral (DU-05) – Accelerated point development.
  • Wave (DU-02) – Scoring and build-up phases alternate.
  • Hero’s Journey (NA-02) – A defined goal, the path is the story.
Stack

Belongs to the stack

Temporal Structure
How is the course of play structured in time? (16 cards)
Ludic Temporal Structure
To the term
PS-06 Time Based
previous card
PS-08 Event Based
next card