LUNA / Card / PS-06
Card · PS-06
Time Based
Card
Time Based
Ludic Temporal Structure time_regime · time_based
An automatic timer regulates the course of play. Time runs out independently of the agents – it is a pressure source on the corpus side that accelerates decisions and limits windows of action. Time Based can act on the whole process, on segments or on individual actions.
Design question – Is there a timer that raises the pressure to act – and what happens when time runs out?
Reference example – Taboo: the sand timer runs while you explain – then it is the other team’s turn. Super Mario Bros.: the timer counts down; at zero a life is lost. Football: the 90 minutes create the arc of tension – the final minutes are the most dramatic.
Compatible with
Stack
Belongs to the stack
- Temporal Structure
- How is the course of play structured in time? (16 cards)
- Ludic Temporal Structure
- To the term
- PS-05 Simultaneous
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- PS-07 Value Based
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