Card · PS-05
Simultaneous
Simultaneous
Ludic Temporal Structure time_regime · simultaneous
All agents decide simultaneously without knowing the others’ decisions; the resolution then follows jointly. Simultaneous differs from Real Time: not continuous action is at the centre but the moment of the concealed decision and the tension of the resolution.
Design question – Do all players make their decisions simultaneously and concealed – and are they then resolved jointly?
Reference example – Dixit: everyone lays down a card face down for the clue; only then are they revealed and voted on. Robo Rally: everyone programs their commands at the same time, then the robots move. Football: at a penalty, the kicker and the goalkeeper each pick a corner without knowing the other’s choice.
Compatible with
- Eruption (DU-04) – The resolution moment as a peak of intensity.
- Wave (DU-02) – Alternation between planning and resolving.
- Plateau (DU-03) – When resolutions run similarly.
- Parallel Narrative (NA-11) – Strands cross at the moment of resolution.
Belongs to the stack
- Temporal Structure
- How is the course of play structured in time? (16 cards)
- Ludic Temporal Structure
- To the term
- PS-04 Real Time
- previous card
- PS-06 Time Based
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