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Card · PS-05

Simultaneous

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Card

Simultaneous

Ludic Temporal Structure time_regime · simultaneous

All agents decide simultaneously without knowing the others’ decisions; the resolution then follows jointly. Simultaneous differs from Real Time: not continuous action is at the centre but the moment of the concealed decision and the tension of the resolution.

Design question – Do all players make their decisions simultaneously and concealed – and are they then resolved jointly?

Reference example – Dixit: everyone lays down a card face down for the clue; only then are they revealed and voted on. Robo Rally: everyone programs their commands at the same time, then the robots move. Football: at a penalty, the kicker and the goalkeeper each pick a corner without knowing the other’s choice.

Compatible with

  • Eruption (DU-04) – The resolution moment as a peak of intensity.
  • Wave (DU-02) – Alternation between planning and resolving.
  • Plateau (DU-03) – When resolutions run similarly.
  • Parallel Narrative (NA-11) – Strands cross at the moment of resolution.
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Temporal Structure
How is the course of play structured in time? (16 cards)
Ludic Temporal Structure
To the term
PS-04 Real Time
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PS-06 Time Based
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