LUNA / Card / PS-04
Card · PS-04
Real Time
Card
Real Time
Ludic Temporal Structure time_regime · real_time
All agents act simultaneously and continuously. There are no turns and no waiting – play time runs the same for all and without interruption. Speed and reaction become design factors; the process is a continuous stream, not a beat.
Design question – Does your game run on continuously while all act simultaneously – and does the pace force quick decisions?
Reference example – Ligretto: everyone plays cards at the same time, as fast as they can. Fortnite: everything keeps running whether you act or not. Football: 22 players act at once, the ball is constantly moving.
Compatible with
- Crescendo (DU-01) – Continuous escalation without a breather.
- Pulse (DU-07) – Hectic micro-rhythms.
- Eruption (DU-04) – Sudden peaks of intensity.
- In Medias Res (NA-04) – Immediate entry into the action.
- Slice of Life (NA-05) – Real-time sandbox narrated through the moment.
Stack
Belongs to the stack
- Temporal Structure
- How is the course of play structured in time? (16 cards)
- Ludic Temporal Structure
- To the term
- PS-03 Phase Based
- previous card
- PS-05 Simultaneous
- next card