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Card · PS-03

Phase Based

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Card

Phase Based

Ludic Temporal Structure articulation · phase_based

The process is divided into qualitatively different sections. In different phases different Regulations apply, different Actions are available or the conditions change. Phases differentiate the action space – they determine not who acts but what is possible.

Design question – Does what players may do change over the course of play – are there qualitatively different sections?

Reference example – Werewolf: at night the werewolves act in secret, by day the village debates and votes. XCOM: base building and missions follow entirely different rules. Football: after extra time the penalty shootout decides – under entirely different rules.

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Temporal Structure
How is the course of play structured in time? (16 cards)
Ludic Temporal Structure
To the term
PS-02 Round Based
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PS-04 Real Time
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