LUNA / Card / PS-03
Card · PS-03
Phase Based
Card
Phase Based
Ludic Temporal Structure articulation · phase_based
The process is divided into qualitatively different sections. In different phases different Regulations apply, different Actions are available or the conditions change. Phases differentiate the action space – they determine not who acts but what is possible.
Design question – Does what players may do change over the course of play – are there qualitatively different sections?
Reference example – Werewolf: at night the werewolves act in secret, by day the village debates and votes. XCOM: base building and missions follow entirely different rules. Football: after extra time the penalty shootout decides – under entirely different rules.
Compatible with
- Jo-Ha-Kyū (DU-08) – A classic three-phase pattern.
- Wave (DU-02) – Phases as alternations of tension.
- Crescendo (DU-01) – When later phases are more intense.
- Three-Act Structure (NA-01) – Phases as acts.
- Hero’s Journey (NA-02) – Departure, trial, return as phases.
Stack
Belongs to the stack
- Temporal Structure
- How is the course of play structured in time? (16 cards)
- Ludic Temporal Structure
- To the term
- PS-02 Round Based
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- PS-04 Real Time
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