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Card · PS-02

Round Based

Status
Card

Round Based

Ludic Temporal Structure articulation · round_based

The process is divided into superordinate segments – rounds that typically cover all agents once. The round belongs to the Ludic Corpus: it defines a complete pass after which the game state changes, resources renew or scoring takes place.

Design question – Are there recurring sections in which every player is up once – and what happens between rounds?

Reference example – Yahtzee: thirteen rounds, and each person takes one turn in each. Street Fighter: whoever wins two rounds wins the fight. Football: two halves with kick-off and whistle, the break in between.

Compatible with

  • Wave (DU-02) – Each round as an arc of tension.
  • Spiral (DU-05) – When rounds escalate.
  • Crescendo (DU-01) – When later rounds become more intense.
  • Cyclical Structure (NA-07) – Recurring rounds – the sujet can follow the cyclical structure.
  • Three-Act Structure (NA-01) – With a fixed number of rounds.
Stack

Belongs to the stack

Temporal Structure
How is the course of play structured in time? (16 cards)
Ludic Temporal Structure
To the term
PS-01 Turn Based
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PS-03 Phase Based
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