LUNA / Card / PS-02
Card · PS-02
Round Based
Card
Round Based
Ludic Temporal Structure articulation · round_based
The process is divided into superordinate segments – rounds that typically cover all agents once. The round belongs to the Ludic Corpus: it defines a complete pass after which the game state changes, resources renew or scoring takes place.
Design question – Are there recurring sections in which every player is up once – and what happens between rounds?
Reference example – Yahtzee: thirteen rounds, and each person takes one turn in each. Street Fighter: whoever wins two rounds wins the fight. Football: two halves with kick-off and whistle, the break in between.
Compatible with
- Wave (DU-02) – Each round as an arc of tension.
- Spiral (DU-05) – When rounds escalate.
- Crescendo (DU-01) – When later rounds become more intense.
- Cyclical Structure (NA-07) – Recurring rounds – the sujet can follow the cyclical structure.
- Three-Act Structure (NA-01) – With a fixed number of rounds.
Stack
Belongs to the stack
- Temporal Structure
- How is the course of play structured in time? (16 cards)
- Ludic Temporal Structure
- To the term
- PS-01 Turn Based
- previous card
- PS-03 Phase Based
- next card