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Card · PS-01

Turn Based

Status
Card

Turn Based

Ludic Temporal Structure articulation · turn_based

Agents act in a sequential order. One agent or group is on the move, the others wait or observe. The turn belongs to one agent – the allocation of action time to individuals that the corpus sets.

Design question – Do players act one after another – and is the change of turn a palpable moment?

Reference example – Ludo: whoever’s turn it is rolls and moves; the others wait. Hearthstone: each turn has a time limit, then it is the opponent’s turn. Worms: one worm after another fires – the others watch.

Compatible with

  • Wave (DU-02) – A rhythm of action and waiting.
  • Pulse (DU-07) – With fast turns (blitz chess).
  • Plateau (DU-03) – With evenly long turns.
  • Parallel Narrative (NA-11) – Turn change as a change of perspective.
Stack

Belongs to the stack

Temporal Structure
How is the course of play structured in time? (16 cards)
Ludic Temporal Structure
To the term
PS-02 Round Based
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