Card · MEC-22
Conflict Resolution
VII – Confrontation & Control
Conflict Resolution
Mechanism · VII – Confrontation & Control immediate · irreversible / conditional · open / concealed · competitive / asymmetric
Conflict Resolution decides confrontations between colliding claims: a resolution procedure (comparison, combat, vote) determines winners and losers.
Design question – When two agents in your game want the same thing – which procedure determines the outcome?
Reference example – Risk: attacker and defender roll, the highest dice are compared in pairs. Street Fighter: two fighters battle until one health bar is empty. Rock, paper, scissors: show at the same time, the ranking decides. The Crew (Trick-Taking) · Kemet (Bid-Based Combat) · Twilight Struggle (Tug of War)
Structural pattern
Input -> transformation -> output: colliding claims (conflict) become winner and loser (decision) via a resolution procedure (comparison, combat, vote).
Regulated in permitting mode (retreat; escalate), constraining mode (who may take part; number of escalation levels) and conditioning mode (a quantity such as strength, card value or die result is compared; gains and losses follow, including the Pyrrhic victory). In a game, the compared values become specifications.
Design parameters
- Determinism – fully deterministic ↔ chance-based/hybrid
- Information – open comparison ↔ hidden stake/bluff
- Consequence – access right ↔ elimination
- Symmetry – symmetric ↔ asymmetric (attacker/defender)
- Escalation – one-off ↔ war of attrition
- Cost – free for the winner ↔ costly for both
Related Mechanisms
- Selection (MEC-07) – Frequently combined: choose the stake.
- Randomization (MEC-20) – Frequently combined: dice in combat.
- Investment (MEC-21) – Frequently combined: commit forces.
- Capture / Elimination (MEC-24) – Frequently combined: consequence of the loss.
Ludic Organisational Structures
Territory · Combat System (core) · Hierarchy · Faction System · Alliance System (dynamic)
Belongs to the stack
- Mechanisms
- Which patterns of regulation drive your game? (35 cards)
- Ludic Mechanism
- To the term
- MEC-21 Investment
- previous card
- MEC-23 Enforcement
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