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Card · MEC-23

Enforcement

VII – Confrontation & Control

Status
Stack Mechanisms
Card

Enforcement

Mechanism · VII – Confrontation & Control immediate · irreversible / conditional · open · competitive / asymmetric

Enforcement upholds rules and sanctions violations: an enforcement mechanism detects breaches of norms and responds with penalty, restitution or exclusion.

Design question – How are rules enforced in your game – and what happens on violations?

Reference example – UNO: whoever forgets to call “UNO” and gets caught draws two penalty cards. Grand Theft Auto: every offence raises the wanted level and the police close in. Football: yellow and red cards – from caution to sending-off. Sportspiele (Penalty System) · Diplomacy (Social Enforcement) · Digitale Kartenspiele (Auto-Enforcement)

Structural pattern

Input -> transformation -> output: a rule and a violation (norm) become a sanction or correction (penalty, restitution, exclusion) via an enforcement mechanism (control).

Regulated in permitting mode (who may enforce: fellow players, a referee, an algorithm as control instance), constraining mode (which rules are enforced at all; what evidence suffices) and conditioning mode (a violation is followed by a sanction such as penalty, exclusion or reversal, and by the next level if repeated).

Design parameters

  • Enforcer – automatic (by Ludic Regulation) ↔ agents (mutual)
  • Sanction type – warning ↔ elimination
  • Evidence standard – automatically detected ↔ vote
  • Proportionality – fixed ↔ escalating
  • Fallibility – infallible (by Ludic Regulation) ↔ fallible (referee/agents)
  • Monitoring (MEC-19) – Frequently combined: detect the violation.
  • Verification (MEC-27) – Frequently combined: prove the violation.
  • Scoring (MEC-09) – Frequently combined: quantify penalties.
  • Capture / Elimination (MEC-24) – Frequently combined: exclusion as a sanction.

Ludic Organisational Structures

Hierarchy (core) · Commons · Democracy / Voting System · Reputation / Trust System (dynamic)

Stack

Belongs to the stack

Mechanisms
Which patterns of regulation drive your game? (35 cards)
Ludic Mechanism
To the term
MEC-22 Conflict Resolution
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MEC-24 Capture / Elimination
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