Card · MEC-23
Enforcement
VII – Confrontation & Control
Enforcement
Mechanism · VII – Confrontation & Control immediate · irreversible / conditional · open · competitive / asymmetric
Enforcement upholds rules and sanctions violations: an enforcement mechanism detects breaches of norms and responds with penalty, restitution or exclusion.
Design question – How are rules enforced in your game – and what happens on violations?
Reference example – UNO: whoever forgets to call “UNO” and gets caught draws two penalty cards. Grand Theft Auto: every offence raises the wanted level and the police close in. Football: yellow and red cards – from caution to sending-off. Sportspiele (Penalty System) · Diplomacy (Social Enforcement) · Digitale Kartenspiele (Auto-Enforcement)
Structural pattern
Input -> transformation -> output: a rule and a violation (norm) become a sanction or correction (penalty, restitution, exclusion) via an enforcement mechanism (control).
Regulated in permitting mode (who may enforce: fellow players, a referee, an algorithm as control instance), constraining mode (which rules are enforced at all; what evidence suffices) and conditioning mode (a violation is followed by a sanction such as penalty, exclusion or reversal, and by the next level if repeated).
Design parameters
- Enforcer – automatic (by Ludic Regulation) ↔ agents (mutual)
- Sanction type – warning ↔ elimination
- Evidence standard – automatically detected ↔ vote
- Proportionality – fixed ↔ escalating
- Fallibility – infallible (by Ludic Regulation) ↔ fallible (referee/agents)
Related Mechanisms
- Monitoring (MEC-19) – Frequently combined: detect the violation.
- Verification (MEC-27) – Frequently combined: prove the violation.
- Scoring (MEC-09) – Frequently combined: quantify penalties.
- Capture / Elimination (MEC-24) – Frequently combined: exclusion as a sanction.
Ludic Organisational Structures
Hierarchy (core) · Commons · Democracy / Voting System · Reputation / Trust System (dynamic)
Belongs to the stack
- Mechanisms
- Which patterns of regulation drive your game? (35 cards)
- Ludic Mechanism
- To the term
- MEC-22 Conflict Resolution
- previous card
- MEC-24 Capture / Elimination
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