Card · MEC-27
Verification
VIII – Cooperation & Agreement
Verification
Mechanism · VIII – Cooperation & Agreement immediate · irreversible · concealed / asymmetric / dynamic · competitive / asymmetric
Verification tests whether claims, promises or states are true: a checking procedure confirms or refutes a claim and lets agents challenge and expose one another.
Design question – How does your game test whether claims are true – and how do agents challenge one another?
Reference example – Coup: whoever claims a role can be challenged – then the card must be shown. Perudo: “Dudo!” – all cups are lifted and the bid is checked. Football: the video review checks a disputed incident – offside or not? Coup (Bluffing) · Secret Hitler (Social Deduction) · Perudo (Challenge Mechanic)
Structural pattern
Input -> transformation -> output: a claim or state becomes a confirmation or refutation (truth revealed) via a checking procedure (challenge).
Regulated in permitting mode (what can be checked and who may initiate a check), constraining mode (number of challenges allowed; a false accusation has a cost) and conditioning mode (confirmed or refuted, each has its consequence). The verification process is a procedure; in a game, number and costs become specifications.
Design parameters
- Trigger – voluntary ↔ forced/random
- Cost – free ↔ risky (penalty for a false suspicion)
- Evidence – reveal ↔ check by Ludic Regulation
- Confirmed consequence – the exposed party is penalized ↔ the exposed party loses
- Refuted consequence – the accuser is penalized ↔ the accuser loses
- Frequency – rare (dramatic moment) ↔ frequent (core mechanism)
Related Mechanisms
- Communication (MEC-16) – Frequently combined: make a claim.
- Deduction (MEC-17) – Frequently combined: substantiate a suspicion.
- Revelation (MEC-18) – Frequently combined: reveal the evidence.
- Voting (MEC-28) – Frequently combined: collective verification.
Ludic Organisational Structures
Alliance System · Democracy / Voting System (dynamic)
Belongs to the stack
- Mechanisms
- Which patterns of regulation drive your game? (35 cards)
- Ludic Mechanism
- To the term
- MEC-26 Negotiation
- previous card
- MEC-28 Voting
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