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Card · MEC-26

Negotiation

VIII – Cooperation & Agreement

Status
Stack Mechanisms
Card

Negotiation

Mechanism · VIII – Cooperation & Agreement immediate · conditional · concealed / asymmetric / dynamic · cooperative / competitive / asymmetric

Negotiation lets actors freely bargain over the terms of an agreement: offer and counter-offer produce a deal or its failure – with the open question of what secures compliance.

Design question – How do actors in your game bargain over deals – and what secures compliance?

Reference example – Catan: “Two brick for one ore?” – trade is free, and so is saying no. Diplomacy: alliances are negotiated, but nothing forces anyone to keep them. Civilization: trade and peace treaties are made with other empires. Chinatown (Free Trading) · Diplomacy (Diplomacy Game) · New York Slice (I Cut You Choose)

Structural pattern

Input -> transformation -> output: differing interests (offer and counter-offer) become an agreement (deal or failure) via free negotiation.

Regulated in permitting mode (what may be traded or promised; in what form agreements are made), constraining mode (time limit; with whom and through which channels one may negotiate) and conditioning mode (whether an agreement binds: enforced by the regulation, only socially or not at all).

Design parameters

  • Commitment – binding through the corpus ↔ freely breakable
  • Secrecy – public ↔ fully secret
  • Objects – resources ↔ promises/information
  • Structure – free ↔ formalized
  • Asymmetry – symmetric ↔ asymmetric bargaining power
  • Breach consequence – none ↔ penalty by Ludic Regulation
  • Communication (MEC-16) – Frequently combined: negotiation channel.
  • Verification (MEC-27) – Frequently combined: verify compliance with the deal.
  • Conversion (MEC-03) – Frequently combined: barter exchange.
  • Coordination (MEC-25) – Frequently combined: agree on a joint action.

Ludic Organisational Structures

Market · Alliance System (core) · Democracy / Voting System (dynamic)

Stack

Belongs to the stack

Mechanisms
Which patterns of regulation drive your game? (35 cards)
Ludic Mechanism
To the term
MEC-25 Coordination
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MEC-27 Verification
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