Card · MEC-28
Voting
VIII – Cooperation & Agreement
Voting
Mechanism · VIII – Cooperation & Agreement immediate · irreversible · open / concealed · cooperative / competitive / asymmetric
Voting makes collective, binding decisions: a voting procedure aggregates individual preferences into a group decision – shaping strategic behaviour.
Design question – How does a group in your game make a collective, binding decision?
Reference example – Werewolf (Social Deduction) · Secret Hitler (Policy Voting) · Republic Of Rome (Collective Decision)
Structural pattern
Input -> transformation -> output: individual preferences (votes) become a collective decision (group decision) via a voting procedure (aggregation).
Regulated in permitting mode (who may vote; veto rights), constraining mode (open or secret; weighted votes) and conditioning mode (which majority decides: simple, qualified, unanimous; what applies in a tie; whether the result binds). In a game, vote weights and quorums become specifications.
Design parameters
- Mode – open ↔ secret/sequential
- Majority rule – simple majority ↔ unanimity
- Vote weight – equal ↔ veto-based
- Tactical voting – impossible ↔ central element
- Object – person ↔ resource distribution
- Frequency – one-off ↔ constant
Related Mechanisms
- Communication (MEC-16) – Frequently combined: discussion before the vote.
- Deduction (MEC-17) – Frequently combined: tactical voting.
- Negotiation (MEC-26) – Frequently combined: trade votes.
- Role Assignment (MEC-32) – Frequently combined: role-dependent voting rights.
Ludic Organisational Structures
Democracy / Voting System (core) · Commons (dynamic)
Belongs to the stack
- Mechanisms
- Which patterns of regulation drive your game? (35 cards)
- Ludic Mechanism
- To the term
- MEC-27 Verification
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- MEC-29 Experimentation
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