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Card · MEC-28

Voting

VIII – Cooperation & Agreement

Status
Stack Mechanisms
Card

Voting

Mechanism · VIII – Cooperation & Agreement immediate · irreversible · open / concealed · cooperative / competitive / asymmetric

Voting makes collective, binding decisions: a voting procedure aggregates individual preferences into a group decision – shaping strategic behaviour.

Design question – How does a group in your game make a collective, binding decision?

Reference example – Werewolf (Social Deduction) · Secret Hitler (Policy Voting) · Republic Of Rome (Collective Decision)

Structural pattern

Input -> transformation -> output: individual preferences (votes) become a collective decision (group decision) via a voting procedure (aggregation).

Regulated in permitting mode (who may vote; veto rights), constraining mode (open or secret; weighted votes) and conditioning mode (which majority decides: simple, qualified, unanimous; what applies in a tie; whether the result binds). In a game, vote weights and quorums become specifications.

Design parameters

  • Mode – open ↔ secret/sequential
  • Majority rule – simple majority ↔ unanimity
  • Vote weight – equal ↔ veto-based
  • Tactical voting – impossible ↔ central element
  • Object – person ↔ resource distribution
  • Frequency – one-off ↔ constant
  • Communication (MEC-16) – Frequently combined: discussion before the vote.
  • Deduction (MEC-17) – Frequently combined: tactical voting.
  • Negotiation (MEC-26) – Frequently combined: trade votes.
  • Role Assignment (MEC-32) – Frequently combined: role-dependent voting rights.

Ludic Organisational Structures

Democracy / Voting System (core) · Commons (dynamic)

Stack

Belongs to the stack

Mechanisms
Which patterns of regulation drive your game? (35 cards)
Ludic Mechanism
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MEC-27 Verification
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MEC-29 Experimentation
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