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Card · MEC-18

Revelation

V – Information & Knowledge

Status
Stack Mechanisms
Card

Revelation

Mechanism · V – Information & Knowledge immediate · irreversible · concealed / asymmetric / dynamic · solo / cooperative / competitive / asymmetric

Revelation discloses hidden information in a controlled way: when, how and for whom something is revealed creates a new game state and tension.

Design question – How does your game disclose hidden information in a controlled way – and what tension arises from it?

Reference example – Stratego: only when two pieces meet are their ranks revealed. Werewolf: whoever is eliminated reveals their role – and changes what everyone knows. Minesweeper: every click uncovers a square, with a number or a mine. Eclipse (Exploration) · 7 Wonders (Simultaneous Reveal) · Incan Gold (Push Your Luck)

Structural pattern

Input -> transformation -> output: hidden information (the concealed) becomes visible information (new game state) via a reveal event (disclosure).

Regulated in permitting mode (reveal by drawing, exploring or a trigger), constraining mode (what stays hidden; revealing limited or at a cost) and conditioning mode (to whom it is revealed: everyone, only the revealer or asymmetrically). In a game, limits and costs become specifications.

Design parameters

  • Trigger – agent-controlled ↔ random
  • Audience – everyone at once ↔ asymmetric
  • Scope – single element ↔ everything
  • Timing – immediate ↔ at game end
  • Permanence – permanently revealed ↔ re-concealable
  • Control – voluntary ↔ forced/conditional
  • Deduction (MEC-17) – Frequently combined: reason from what is revealed.
  • Randomization (MEC-20) – Frequently combined: random reveal.
  • Progression (MEC-15) – Frequently combined: unlock new content.
  • Communication (MEC-16) – Frequently combined: communicate what is revealed.

Ludic Organisational Structures

Exploration System (core) · Technology / Research System · Crafting / Recipe System (dynamic)

Stack

Belongs to the stack

Mechanisms
Which patterns of regulation drive your game? (35 cards)
Ludic Mechanism
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MEC-17 Deduction
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MEC-19 Monitoring
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