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Card · MEC-15

Progression

IV – Time & Sequence

Status
Stack Mechanisms
Card

Progression

Mechanism · IV – Time & Sequence delayed / aggregated · irreversible · open · solo

Progression unlocks new possibilities: on reaching a threshold the action space expands. The experience of development and growth is aimed at.

Design question – How does your game unlock new possibilities and create a feeling of development?

Reference example – Pokémon: at a certain level a Pokémon evolves and learns new moves. Gloomhaven: with experience, characters level up and gain new ability cards. Metroid: every new ability opens paths that were blocked before. Through The Ages (Tech Tree) · Gloomhaven (Campaign/Legacy) · Rpg Systeme (Level-Up)

Structural pattern

Input -> transformation -> output: a current state (experience, resources) becomes expanded possibilities (new options, abilities) on reaching a threshold (unlock).

Regulated in permitting mode (what is unlocked: new actions, abilities, areas), constraining mode (prerequisites per level; all paths or only one) and conditioning mode (what triggers the unlock: threshold, task, time; whether it stays or can be lost). In a game, the thresholds become specifications.

Design parameters

  • Level structure – linear ↔ network-like
  • Permanence – permanent ↔ reversible
  • Trigger – automatic (threshold) ↔ agent-chosen/random
  • Transparency – tree visible ↔ hidden
  • Power gain – incremental ↔ transformative
  • Exclusivity – all paths open ↔ forced specialization
  • Construction (MEC-05) – Frequently combined: build to unlock.
  • Accumulation (MEC-02) – Frequently combined: accumulate experience.
  • Selection (MEC-07) – Frequently combined: choose the development direction.
  • Revelation (MEC-18) – Frequently combined: reveal new content.

Ludic Organisational Structures

Evolution / Adaptation · Technology / Research System (core) · Hierarchy · Faction System · Reputation / Trust System · Crafting / Recipe System (dynamic)

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Mechanisms
Which patterns of regulation drive your game? (35 cards)
Ludic Mechanism
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