Card · MEC-15
Progression
IV – Time & Sequence
Progression
Mechanism · IV – Time & Sequence delayed / aggregated · irreversible · open · solo
Progression unlocks new possibilities: on reaching a threshold the action space expands. The experience of development and growth is aimed at.
Design question – How does your game unlock new possibilities and create a feeling of development?
Reference example – Pokémon: at a certain level a Pokémon evolves and learns new moves. Gloomhaven: with experience, characters level up and gain new ability cards. Metroid: every new ability opens paths that were blocked before. Through The Ages (Tech Tree) · Gloomhaven (Campaign/Legacy) · Rpg Systeme (Level-Up)
Structural pattern
Input -> transformation -> output: a current state (experience, resources) becomes expanded possibilities (new options, abilities) on reaching a threshold (unlock).
Regulated in permitting mode (what is unlocked: new actions, abilities, areas), constraining mode (prerequisites per level; all paths or only one) and conditioning mode (what triggers the unlock: threshold, task, time; whether it stays or can be lost). In a game, the thresholds become specifications.
Design parameters
- Level structure – linear ↔ network-like
- Permanence – permanent ↔ reversible
- Trigger – automatic (threshold) ↔ agent-chosen/random
- Transparency – tree visible ↔ hidden
- Power gain – incremental ↔ transformative
- Exclusivity – all paths open ↔ forced specialization
Related Mechanisms
- Construction (MEC-05) – Frequently combined: build to unlock.
- Accumulation (MEC-02) – Frequently combined: accumulate experience.
- Selection (MEC-07) – Frequently combined: choose the development direction.
- Revelation (MEC-18) – Frequently combined: reveal new content.
Ludic Organisational Structures
Evolution / Adaptation · Technology / Research System (core) · Hierarchy · Faction System · Reputation / Trust System · Crafting / Recipe System (dynamic)
Belongs to the stack
- Mechanisms
- Which patterns of regulation drive your game? (35 cards)
- Ludic Mechanism
- To the term
- MEC-14 Schedule
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- MEC-16 Communication
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