LUNA (in development)
LUNA / Card / ST-07

Card · ST-07

Faction System

II – Political Order (semantically: social belonging)

Status
Card

Faction System

Ludic Pattern (named combination) · II – Political Order (semantically: social belonging) relation · Tipping potential: high

Faction System sorts agents into groups with their own identity, strengths and goals: it defines “us” and “them”; the tension between intra-cooperation and inter-competition drives the dynamics.

Design question – How do agents in your game split into groups with their own identity, strengths and goals?

Reference example – Root: cats, birds, alliance and vagabond pursue different goals under their own rules. StarCraft: Terrans, Zerg and Protoss play completely differently – and that is what carries the game. Skyrim: joining the Thieves Guild, the College of Winterhold or a side in the civil war brings allies and enemies.

Ordering domain

Orders belonging through group identity and the ratio of intra-cooperation to inter-competition.

Emergent behaviour

Faction identity and pride, loyalty conflicts, asymmetric play experience and the tension between faction loyalty and individual advantage.

Core Mechanisms

  • Role Assignment (MEC-32) – Assignment to factions.
  • Matching (MEC-31) – Identity features – what defines the faction?
  • Coordination (MEC-25) – Intra-faction cooperation.

Dynamic Mechanisms

Feedback architecture

  • positive – Identification: success → identification → cooperation → strength → success. (Coordination)
  • negative – Balancing: catch-up Mechanisms for weaker factions; internal conflicts. (Conflict Resolution)

Design parameters

  • Symmetry – symmetric ↔ strongly asymmetric
  • Assignment – fixed (before the game) ↔ changeable in play
  • Faction count – 2 (binary) ↔ many (5+, complex)
  • Collective goals – none (only individual) ↔ purely collective
  • Interaction rule – strict separation ↔ defection possible

Risk profile

  • Runaway leader – high
  • Kingmaking – medium
  • Stagnation – low
  • Complexity ceiling – medium

Compatible with

  • Hierarchy (ST-05) – Compatible: ranks within factions.
  • Territory (ST-08) – Compatible: factions control territories.
  • Combat System (ST-11) – Compatible: faction wars.

Tension with

  • Alliance System (ST-12) – Tension: cross-faction alliances undermine identity.

Consists of

  • Team vs Team (AP-04) – Fixed teams in the social structure.
  • Asymmetric Roles (AP-08) – Asymmetric rules, strengths and goals per faction.
  • Ludic Fiction (ludic-fiction) – The ascribed identity: “us and them”.
Stack

Belongs to the stack

Organisational Structure
Which orders does your game need? (19 cards)
Ludic Organisational Structure
To the term
ST-06 Democracy / Voting System
previous card
ST-08 Territory
next card