Card · MEC-31
Matching
X – Differentiation & Pattern
Matching
Mechanism · X – Differentiation & Pattern immediate · irreversible / conditional · open · solo / competitive
Matching recognizes patterns, forms combinations and establishes mappings: individual elements are ordered into a set, pattern or combo – the game rewards recognizing connections.
Design question – How are patterns recognized and combinations formed in your game – and how do you reward it?
Reference example – Memory: uncover two matching cards and keep them. Candy Crush Saga: three of a kind in a row disappear, four or more create special candies. Dominoes: only matching numbers may be placed together. Jaipur (Set Collection) · Azul (Pattern Building) · Gizmos (Chaining/Combo)
Structural pattern
Input -> transformation -> output: individual elements (cards, colours, shapes) become an ordered combination (set, pattern, combo) via pattern recognition and formation (assembling).
Regulated in permitting mode (put elements together into an arrangement: identical, different, as a sequence, spatial), constraining mode (size of the arrangement; time window; only available elements) and conditioning mode (a complete arrangement is rewarded, an incomplete one partly scored). In a game, size and values become specifications.
Design parameters
- Pattern type – sameness ↔ logical
- Complexity – simple (pairs) ↔ multidimensional (colour + shape + number)
- Recognition – obvious ↔ emergent
- Scoring – binary (complete/not) ↔ progressive (bigger = more valuable)
- Competition – exclusive (only one can form the set) ↔ parallel
- Combinatorics – single-stage ↔ chainable (combo potential)
Related Mechanisms
- Scoring (MEC-09) – Frequently combined: score patterns.
- Accumulation (MEC-02) – Frequently combined: collect elements.
- Placement (MEC-10) – Frequently combined: form patterns spatially.
- Selection (MEC-07) – Frequently combined: select elements for the pattern.
Ludic Organisational Structures
Faction System · Evolution / Adaptation · Crafting / Recipe System (core) · Ecosystem · Exploration System (dynamic)
Belongs to the stack
- Mechanisms
- Which patterns of regulation drive your game? (35 cards)
- Ludic Mechanism
- To the term
- MEC-30 Feedback
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- MEC-32 Role Assignment
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