Card · MEC-10
Placement
III – Space & Position
Placement
Mechanism · III – Space & Position immediate · irreversible / conditional · open · solo / competitive
Placement positions Entities deliberately in space: a placement rule turns “where something is set” into a strategic decision affecting others.
Design question – What strategic significance does it have in your game where something is placed?
Reference example – Connect Four: every disc builds your own line or blocks the opponent’s. Plants vs. Zombies: which plant goes in which lane before the zombies arrive? Carcassonne: where do I place the tile, and do I put a follower on it? Viticulture (Worker Placement) · Carcassonne (Tile Placement) · Blood Rage (Area Control)
Structural pattern
Input -> transformation -> output: an Entity and a target position (figure, tile, card) become, via a placement rule (setting), a positioned element (spatial effect).
Regulated in permitting mode (where an element may be placed), constraining mode (only adjacent or at a cost; one element per space; placements per turn limited) and conditioning mode (what placement triggers: adjacency bonuses, blocking, area control). In a game, costs and limits become specifications.
Design parameters
- Space type – grid ↔ free area/abstract
- Exclusivity – free ↔ blocking/stackable
- Permanence – permanent ↔ movable
- Adjacency effects – none ↔ complex (bonuses/penalties)
- Information – open position ↔ hidden placement
- Scale – few placements ↔ en masse
Related Mechanisms
- Priority (MEC-08) – Frequently combined: first-access right to spaces.
- Scoring (MEC-09) – Frequently combined: scoring by position.
- Matching (MEC-31) – Frequently combined: matching to neighbours.
- Enclosure (MEC-11) – Frequently combined: enclose areas.
- Transit (MEC-12) – Frequently combined: move Entities after placement.
Ludic Organisational Structures
Territory (core) · Network / Infrastructure (dynamic)
Belongs to the stack
- Mechanisms
- Which patterns of regulation drive your game? (35 cards)
- Ludic Mechanism
- To the term
- MEC-09 Scoring
- previous card
- MEC-11 Enclosure
- next card