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Card · ST-09

Network / Infrastructure

III – Spatial Order

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Card

Network / Infrastructure

Ludic Organisational Structure · III – Spatial Order space · Tipping potential: high

Network/Infrastructure orders through connectivity: a node’s value rises with the number of its connections. The system rewards foresight and investment in infrastructure.

Design question – How are places connected in your game – and what does it mean when a network grows?

Reference example – Ticket to Ride: connected routes fulfil tickets; the longest continuous route earns bonus points. Brass: canals and railways score according to the towns they connect. Mini Metro: every new line has to relieve the growing network, or it grinds to a halt.

Ordering domain

Orders space through connectivity: node value rises with the number of connections.

Emergent behaviour

Network effects (critical mass), hub formation (central junctions) and strategic bottlenecks at connection points.

Core Mechanisms

  • Construction (MEC-05) – Build connections/nodes.
  • Transit (MEC-12) – Movement/transport along the network.
  • Proximity (MEC-13) – Connection proximity as a system resource.

Dynamic Mechanisms

  • Accumulation (MEC-02) – The network grows, value rises with size.
  • Scoring (MEC-09) – Scoring of the network structure.
  • Selection (MEC-07) – which connection to build?
  • Investment (MEC-21) – Upfront outlay for future network value.

Feedback architecture

  • positive – Network effect: more connections → higher value → more worthwhile investment → more connections. (Investment)
  • negative – Cost pressure: rising costs with distance, competition for junctions. (Construction)

Design parameters

  • Network type – linear (chain) ↔ free (mesh)
  • Build cost – constant ↔ rising with distance
  • Exclusivity – shareable ↔ exclusive
  • Destructibility – permanent ↔ attackable/blockable
  • Network effect – weak (linear) ↔ strong (exponential)

Risk profile

  • Runaway leader – high
  • Kingmaking – medium
  • Stagnation – medium
  • Complexity ceiling – medium

Compatible with

  • Market (ST-01) – Compatible: trade routes.
  • Production Chain (ST-03) – Compatible: supply chains.
  • Territory (ST-08) – Compatible: the network connects territories.

Tension with

Stack

Belongs to the stack

Organisational Structure
Which orders does your game need? (19 cards)
Ludic Organisational Structure
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