Card · MEC-21
Investment
VI – Risk & Uncertainty
Investment
Mechanism · VI – Risk & Uncertainty delayed · irreversible / conditional · open / concealed · solo / competitive
Investment trades present sacrifice for uncertain future returns: a stake under uncertainty creates the tension between a safe present and a risky gain.
Design question – How do agents in your game trade present value for uncertain future return?
Reference example – Monopoly: houses cost money now and only pay off when someone lands on the street. Stardew Valley: buying seeds that only yield a harvest days later – if the season lasts. Catan: a development card costs resources now; whether it brings a knight, a victory point or progress is open. Cant Stop (Push Your Luck) · Camel Up (Betting/Wagering) · Cyclades (Sealed Bid)
Structural pattern
Input -> transformation -> output: a present value (stake) becomes a possible future return (gain or loss) via a commitment under uncertainty (risk).
Regulated in permitting mode (what may be invested), constraining mode (minimum and maximum stake; how often one may invest) and conditioning mode (when the stake pays off, fully or partly, and when it is lost). In a game, stakes and returns become specifications.
Design parameters
- Stake type – resources ↔ position/information
- Risk profile – calculable ↔ unknown
- Return profile – binary (all or nothing) ↔ exponential
- Time span – immediate resolution ↔ across the whole game
- Hedging – none ↔ hedging possible
- Information base – complete ↔ none
Related Mechanisms
- Randomization (MEC-20) – Frequently combined: chance as a source of risk.
- Scoring (MEC-09) – Frequently combined: return scoring.
- Deduction (MEC-17) – Frequently combined: assess the risk.
- Decay (MEC-04) – Frequently combined: the investment is lost on failure.
Ludic Organisational Structures
Banking / Credit (core) · Market · Network / Infrastructure · Technology / Research System (dynamic)
Belongs to the stack
- Mechanisms
- Which patterns of regulation drive your game? (35 cards)
- Ludic Mechanism
- To the term
- MEC-20 Randomization
- previous card
- MEC-22 Conflict Resolution
- next card