Card · ST-02
Banking / Credit
I – Economic Order
Banking / Credit
Ludic Organisational Structure · I – Economic Order value · Tipping potential: high
Banking/Credit coordinates time preferences: whoever has surplus resources lends them; whoever needs more takes out credit. Interest is the price of time.
Design question – How can agents in your game lend or borrow resources against future repayment?
Reference example – Monopoly: properties can be mortgaged; whoever lifts the mortgage pays ten per cent interest. Brass: a loan brings money at once but lowers income for the rest of the game. Transport Tycoon: a bank loan finances the first line, and the interest keeps running.
Ordering domain
Orders time preferences through lending, borrowing and interest.
Emergent behaviour
Credit-creation cascades, crises of confidence (bank runs), debt bubbles and the tension between short-term agency through credit and long-term vulnerability through indebtedness.
Core Mechanisms
- Investment (MEC-21) – Deploy resources today for return tomorrow.
- Accumulation (MEC-02) – Deposits, savings, interest accumulation.
- Schedule (MEC-14) – Repayment dates, maturities.
Dynamic Mechanisms
- Production (MEC-01) – Interest as the “production” of value out of time.
- Scoring (MEC-09) – Scoring of creditworthiness / wealth.
- Randomization (MEC-20) – Default risks, external shocks.
- Conversion (MEC-03) – Currency exchange, debt repayment.
Feedback architecture
- positive – Credit expansion: deposits → loans → activity → returns → more deposits. (Investment)
- negative – Over-indebtedness: over-indebtedness → defaults → loss of confidence → fewer deposits. (Decay)
Design parameters
- Interest mechanic – fixed (fixed yield) ↔ dynamic (market-dependent)
- Credit risk – risk-free ↔ default rises with indebtedness
- Maturity – short-term (1 round) ↔ long-term (game end)
- Collateral – unsecured ↔ collateral required
- Centralization – one bank (run by the game) ↔ agents lend to one another
Risk profile
- Runaway leader – medium
- Kingmaking – medium
- Stagnation – high
- Complexity ceiling – medium
Compatible with
- Market (ST-01) – Compatible: credit enables larger market transactions.
- Production Chain (ST-03) – Compatible: investments finance build-up.
Tension with
- Commons (ST-04) – Tension: private credit vs. communal resource.
Belongs to the stack
- Organisational Structure
- Which orders does your game need? (19 cards)
- Ludic Organisational Structure
- To the term
- ST-01 Market
- previous card
- ST-03 Production Chain
- next card