Card · MEC-13
Proximity
III – Space & Position
Proximity
Mechanism · III – Space & Position immediate · reversible · open · competitive
Proximity makes nearness or distance interaction-relevant: the relative position of two Entities produces bonuses, penalties, blocks or influence via a distance rule.
Design question – How do nearness and distance influence the interactions between Entities in your game?
Reference example – Catan: the distance rule – at least one intersection must stay free between two settlements. Among Us: only those close enough can kill – or report a body. Football: at free kicks the wall keeps 9.15 metres away. Brass Birmingham (Network Building) · Suburbia (Adjacency Bonus) · Twilight Imperium (Zone of Control)
Structural pattern
Input -> transformation -> output: the relative position of two Entities becomes an interaction effect (bonus, penalty, block, influence) via a distance rule.
Regulated mainly in conditioning mode (proximity or distance triggers effects: bonuses when close, protection at a distance, chain effects; strength decreases with distance) and constraining mode (minimum distance; maximum reach of an effect). In a game, what counts as close (adjacent, within a radius, in line of sight) and the distances become specifications.
Design parameters
- Distance function – binary (adjacent yes/no) ↔ gradual (gradation)
- Effect type – bonus ↔ block/trigger
- Direction – omnidirectional ↔ directional
- Range – directly adjacent ↔ long-range effect
- Dynamics – static ↔ changeable through movement
Related Mechanisms
- Placement (MEC-10) – Frequently combined: position determines nearness.
- Scoring (MEC-09) – Frequently combined: score adjacency.
- Transit (MEC-12) – Frequently combined: change distance.
- Enclosure (MEC-11) – Frequently combined: proximity as a means of control.
Ludic Organisational Structures
Network / Infrastructure (core) · Territory · Combat System · Ecosystem · Exploration System (dynamic)
Belongs to the stack
- Mechanisms
- Which patterns of regulation drive your game? (35 cards)
- Ludic Mechanism
- To the term
- MEC-12 Transit
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- MEC-14 Schedule
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