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LUNA / Card / MEC-08

Card · MEC-08

Priority

II – Allocation & Selection

Status
Stack Mechanisms
Card

Priority

Mechanism · II – Allocation & Selection immediate · irreversible / conditional · open · competitive / asymmetric

Priority governs precedence when several agents want to access the same resource, position or action at once: a ranking rule produces an ordered assignment.

Design question – Who goes first in your game when several agents raise the same claim?

Reference example – Puerto Rico: whoever chooses a role carries out its action first and gets the privilege. Agricola: whoever takes the starting-player space places first in the next round. Pokémon: Speed decides who attacks first; Quick Attack always goes first. Agricola (Worker Placement) · Fresco (Turn Order Bidding) · Eurogames (Tiebreaker System)

Structural pattern

Input -> transformation -> output: several competing claims become an ordered assignment (first-access right) via a ranking rule.

Regulated in permitting mode (whoever has priority takes first; ways to bypass priority), constraining mode (what another has already taken is blocked; priority for a time or permanently) and conditioning mode (priority goes to whoever is first, stronger, more or faster; it rotates, depends on performance or is random).

Design parameters

  • Determination – fixed ↔ rotating/auctioned/performance-based
  • Blocking – none ↔ hard (locked)
  • Compensation – none ↔ laggard bonus/catch-up
  • Visibility – open ↔ hidden
  • Persistence – per turn ↔ permanent
  • Placement (MEC-10) – Frequently combined: who places first.
  • Selection (MEC-07) – Frequently combined: who chooses first.
  • Auction (MEC-06) – Frequently combined: auction for priority.
  • Schedule (MEC-14) – Frequently combined: order shapes the flow of play.

Ludic Organisational Structures

Hierarchy (core) · Combat System (dynamic)

Stack

Belongs to the stack

Mechanisms
Which patterns of regulation drive your game? (35 cards)
Ludic Mechanism
To the term
MEC-07 Selection
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MEC-09 Scoring
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