Card · MEC-24
Capture / Elimination
VII – Confrontation & Control
Capture / Elimination
Mechanism · VII – Confrontation & Control immediate · irreversible / conditional · open · competitive / asymmetric
Capture/Elimination removes Entities from the game, from possession or from a zone: loss becomes a game element – with the design question of where the line to frustration lies.
Design question – How are Entities removed in your game – and how do you design loss without frustration?
Reference example – Chess: captured pieces leave the board for good. Ludo: a piece that is knocked out must go back to the start. Fortnite: whoever is eliminated is out of the match. Go (Enclosure Capture) · Dominion (Deck Thinning) · Munchkin (Take That)
Structural pattern
Input -> transformation -> output: an existing Entity (token, card, agent) becomes a removed Entity (out of the game) via a removal condition (capture, destruction).
Regulated in permitting mode (protect oneself; return where respawn is provided), constraining mode (protected entities may not be removed) and conditioning mode (an entity is removed when a fight is lost, it is enclosed or a condition is met; where it goes; what follows: points, resources, shift of power).
Design parameters
- Permanence – permanent ↔ transformative (becomes something else)
- Target – opponents’ Entities ↔ own Entities (trashing)
- Trigger – combat result ↔ agent choice
- Compensation – none ↔ victory points
- Range – single Entity ↔ mass removal
- Agent elimination – none ↔ complete (agent is knocked out)
Related Mechanisms
- Conflict Resolution (MEC-22) – Frequently combined: combat as trigger.
- Enclosure (MEC-11) – Frequently combined: enclosure as condition.
- Scoring (MEC-09) – Frequently combined: capture yields points.
- Construction (MEC-05) – Frequently combined: the removed element as a building block (deck thinning).
Ludic Organisational Structures
Combat System (core) · Territory · Ecosystem · Hierarchy (dynamic)
Belongs to the stack
- Mechanisms
- Which patterns of regulation drive your game? (35 cards)
- Ludic Mechanism
- To the term
- MEC-23 Enforcement
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- MEC-25 Coordination
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