LUNA / Stack / Information Architecture
Stack · 6 cards
Information Architecture
„Wie wird der Spielzustand sichtbar und Regeln kommuniziert?"
Stack
Information Architecture
„Wie wird der Spielzustand sichtbar und Regeln kommuniziert?”
cards
The cards
IA-01 Player Board A personal information area that organizes and makes visible an agent's individual game state.
IA-02 Scoring / Status Track A shared display for the overall ludic exerience state: points, round counter, phase markers, global states.
IA-03 Iconography System A visual symbol language that replaces or supplements text: from simple colour codes to complex symbol systems.
IA-04 Player Aids / Reference Physical look-up aids that speed up the flow of ludic experience: quick overviews, phase structures, action references.
IA-05 Screens / Hidden Info Tools Physical tools that hide information from other agents: screens, sealed envelopes, face-down tiles.
IA-06 Rulebook Design How the ludic experience communicates its rules: rulebook structure, tutorial approach, learning-curve design.
Download
Download
PDF in preparation