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Rulebook Design

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Rulebook Design

Analog Form information_architecture

How the ludic experience communicates its rules: rulebook structure, tutorial approach, learning-curve design.

Design question – How do you teach ludic agents your rules, and how do you shape the path from not-knowing to the ludic experience?

Reference example – The “Laws of the ludic experience” (17 rules, standardized, formal).

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Information Architecture
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