LUNA / Card / IA-02
Card · IA-02
Scoring / Status Track
Card
Scoring / Status Track
Analog Form information_architecture · Scoring · Schedule
A shared display for the overall ludic exerience state: points, round counter, phase markers, global states.
Design question – How do you make the global ludic experience state visible and understandable to all agents at once?
Reference example – The scoreboard (score, time, cards).
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- Information Architecture
- „Wie wird der Spielzustand sichtbar und Regeln kommuniziert?" (6 cards)
- IA-01 Player Board
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- IA-03 Iconography System
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