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Card · IA-02

Scoring / Status Track

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Scoring / Status Track

Analog Form information_architecture · Scoring · Schedule

A shared display for the overall ludic exerience state: points, round counter, phase markers, global states.

Design question – How do you make the global ludic experience state visible and understandable to all agents at once?

Reference example – The scoreboard (score, time, cards).

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Information Architecture
„Wie wird der Spielzustand sichtbar und Regeln kommuniziert?" (6 cards)
IA-01 Player Board
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IA-03 Iconography System
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